Residents should be able to use their SL accounts as OpenID identities. Allowing residents to authenticate against their Second Life accounts on third-party web sites with the OpenID protocol would benefit residents and third-party content creators alike. Creators of web services such as Snapzilla, SLboutique, and Landmarker could allow residents to sign in directly with their Second Life accounts instead of requiring separate registration and in-world authentication. Residents would be able to use fun and interesting third-party services without registering and without revealing their Second Life passwords.
For example, if Landmarker provided OpenID support, Alice Example might enter her name in a "Sign in with your SL name" field and be directed to secondlife.com/openid/ . There she would sign into secondlife.com (if she hadn't already signed in) and confirm she would like to sign into Landmarker. Then, using the OpenID protocol, secondlife.com would confirm to Landmarker that Alice is who she says she is (eg secondlife.com/users/Alice_Example ) and Landmarker would treat Alice as a regular user of the service. This is the standard way OpenID servers work.
Documentation for OpenID is available at https://www.openid.net/ .
I observed the guidelines I posted about here, and some that I plan to write about in the future. I checked for previous proposals for my feature and wrote a good title. I made sure my feature is not something we already have by a different name, and that it's not something I can do myself. I also made my case, suggested a possible design without presupposing a solution, and checked my spelling. I won't post it to the vote system until I have a discussion URL for it.
This is, in my opinion, a good proposal. What would you change?
For this blog I'm keeping a series of specific proposals you should not make. These are popular requests to propose for one reason or another, but there are good reasons (or, at least, reasons) why Linden Lab won't commit to those features. The first of these I'd like to talk about is voice chat.
Directional Voice Over Internet Protocol for live chatting: "Can we please do away with an exclusive reliance on typing to chat?
Let's have live voice that is directional (sounds appear to come from
their given source) so that people can communicate with other people
through voice." 327 votes/139 voters--so if you want to vote for voice chat, vote here!
Voice in SL: "it would be great if we had voice in SL. To me it would be easier to
communicate i dont know if it would cause lag problems but while i run
another program to talk to my sl friends i get no lag." 2 votes/2 voters
Voice Chat: "the ability to use voice in SL" 3 votes/3 voters
Voice in SL: "Just like in There, Secondlife should have a voice option for it's
users. It should be able to be controled just like the video and audio
volume, so you can have it on when you want to :)" 64 votes/30 voters
How about some Voice function?: "I mean even THERE has a voice feature so we can talk to our friends and
dont have to type, i think this would be really fun to have, but should
probably be set so you can only talk in IM windows to reduce lag/and
loud children flooding sims with their screeming. but if impemented
into an IM it would be great!" 107 votes/32 voters
As you can see, the total votes for voice chat actually number 503, while single individual voice chat proposals have at most 327 votes. For current vote counts, 503 votes would make voice chat the 15th most popular proposal. As discussed last time, combining like proposals would bump several other proposals up, but 503 would still put it at least around #15.
One of the consequences of adding real-time voice communication to
virtual worlds is that it will attract newbies; this is why marketers
want it. Another of the consequences is that when players cease to be
newbies they won't stay for as long; this is why designers should be
telling marketers they can't have it. ...
Adding reality to a virtual world robs it of what makes it compelling....
Voice is reality.
Cory Ondrejka, VP of product at Linden Lab and contributor to Terra Nova, seems to be wary of the immersion breaking effect of voice chat, while aware of how Second Life residents use it already. He recounts exactly that in his response to a Terra Nova post about voice chat a year and a half ago:
Text allows you to role-play and to be immersed in a way that true
voice transmission breaks... and this immersion is
important enough to accept the massive loss in P2P bandwidth caused by
To which Richard, another Terra Nova contributor, responds, "I ought to mention for clarity's sake that there are some virtual
worlds for which VoIP isn't an issue, for example ones where there's no
central role-playing paradigm. It seems to me that voice in SL as a whole would be fine, although
people who have built game-like areas within SL might want the facility
to be switch-offable."